Omniwar is a fast paced, competitive online first-and-third person shooter.
Choose from an ever expanding and diverse selection of characters,
maps, and game modes to prove you are the best!
A beautiful golden, gem studded, trident used to perform melee combos.
Spawn a dome of water that protects anyone inside of it and increases Adrina's damage.
Form a personal shield of water that blocks any incoming damage that hits it.
Dash forward in an acrobatic spinning fashion, dealing damage to anyone in your path.
Summon a powerful tidal wave that travels through walls, lifts its victims into the air, damaging, and slowing them.
A shotgun that fires explosive slugs.
Throw detonatable C4 that can stick to objects.
Ram into enemies while sprinting to deal damage and push them backwards.
Detonate C4 in the order they were thrown, regaining one.
Smack with the butt of your shotgun to damage and slow enemies.
Blades on the end of chains that are used to perform melee combos.
A shroud of smoke that conceals you and passively suffocates enemies.
Push a cloud of smoke that acts as a decoy and also damages enemies.
A spinning melee strike that damages and slows enemies in order to keep them from escaping your smoke.
Throw a chain blade at enemies and pull them back into your smoke.
Grude generates slime balls from his back pores, that can be thrown to poison enemies.
When Grude takes damage he passively leaks acidic slime.
A crushing melee blow.
Grude gets down on all fours and blasts a large radius with slime.
Leave a trail of slime gas behind that damages and slows enemies.
A deadly sniper that can zoom in on enemies and make precision shots.
No scope sniper shots have a passive chance of slowing enemies.
Bash enemies with the end of your sniper.
Teleport forward a long distance or until you hit an object.
Push anyone around you away.
A chargeable ball of lightning that homes towards enemies. The longer it is charged, the more it damages but less it homes.
Heal allies that are close to you.
Scratch enemies with your sharp claws.
Summon a panther AI companion to your side that will hunt enemies.
Cast an ice spell that will freeze anyone it hits.
A massive club used for hitting enemies with great force.
Smash the ground with your club to damage and stun enemies around you.
Curl into a ball and quickly roll forward to damage enemies.
Rorc changes the consistency of his body to greatly increase defense and decrease speed.
Rorc changes the consistency of his body to greatly increase speed and decrease defense.
A break-open style sawed-off shotgun, capable of dealing devastating damage at close range.
Lose control to the beast within and violently transform into a horrifying werewolf.
Thrust your large bowie knife into enemies to finish them off.
Damage causes Skarv to become extremely enraged. He focuses this rage to move faster and leap higher.
Leap tremendously long distances and knife anyone unlucky enough to get in your way.
Land two claw strikes and continue the combo to shred your enemies to pieces.
Transform back into your human form, after a long night of brutal feasting.
Take a chunk out of enemies while sprinting, with this biting claw attack.
Passively regenerate health, completely healing any physical wounds.
Release a terrifying roar to the moon, slowing anyone within earshot.
Combo melee slash with two deadly swords.
A spinning strike that slows and damages enemies.
A sprinting scissor strike that bleeds enemies.
A cloaking mask that makes you difficult to see and impossible to be seen by radars.
A sprinting lunge strike that stuns and damages enemies.
A mighty sword used to perform melee combos.
Tomadon lets out a mighty cry that increases the damage of allies close to him, his own damage, and the size of his sword.
Block melee damage done to your front, with your sword.
Tomadon runs forward until he hits and stuns an enemy.
Tomadon grabs an enemy and hits them with the hilt of his sword, stunning them, and then continues to strike.
A wooden bow that shoots arrows further the longer it is drawn back. Arrows heal allies and damage enemies.
Plant a tree that heals everyone within its radius.
Spikes shoot out from your body bleeding close by enemies.
Dig your roots into the ground to turn into an immobilized turret. Greatly increase bow firing rate, damage, and defense.
Reach out and entrap everyone in a radius. At the end of the trance, allies are healed, enemies are damaged, and companions are stolen.
A medium ranged burst rifle equipped with a scope to increase zoom and accuracy.
Throw a robotic orb that creates a field around itself; enabling thermal vision to this radius.
Toggle thermal vision to see enemies, near orbs, through walls.
Detonate orbs in the order they were throw, stunning anyone in their radius.
While in thermal vision, fire a deadly laser capable of going through anything.
Jumper’s home, SS-17, is a space station orbiting twin planets and asteroid fields.
It is composed of a large main corridor, raised platforms, several tunnel systems, sliding doors, lasers, exploding barrels, and a lift.
Khalli's home, Subterra, is a vast underground city composed of multiple castles and towers.
The cavern is covered in stalactites/stalagmites formed by the waterfalls and river that flow through the city.
It is a dark land, with most of the light coming from several species of bioluminescent fungus and glowworms.
Grude’s home, Murkwell, is lush forest divided by a deadly acidic swamp.
The foggy swamp is surrounded by hazardous cliff and mountainous terrain.
Cross any of the destructible bridges at your own risk and beware of the spiky vegetation.